📎globals

Variables:

curtime

globals.curtime : number

Server time in seconds.

realtime

globals.realtime : number

Local time in seconds.

frametime

globals.frametime : number

Duration of the last game frame in seconds.

framecount

globals.framecount : number

Amount of frames since the game started.

absoluteframetime

globals.absoluteframetime : number

Duration of the last game frame in seconds.

tickcount

globals.tickcount : number

Number of ticks elapsed on the server.

tickinterval

globals.tickinterval : number

Duration of a tick in seconds.

max_players

globals.max_players : number

Maximum number of players on the server.

is_connected

globals.is_connected : boolean

Returns true if the player is connected, but not necessarily active in game (could still be loading).

is_in_game

globals.is_in_game : boolean

Returns true if the player is currently connected to a game server.

choked_commands

globals.choked_commands : number

Number of choked commands.

commandack

globals.commandack : number

Current command number acknowledged by server.

commandack_prev

globals.commandack_prev : number

Sequence number of last outgoing command.

last_outgoing_command

globals.last_outgoing_command : number

Number of last command sequence number acknowledged by server.

server_tick

globals.server_tick : number

Last-received tick from the server.

client_tick

globals.client_tick : number

The client's own tick count.

delta_tick

globals.delta_tick : number

Last-valid received snapshot (server) tick.

clock_offset

globals.clock_offset : number

Difference between the server and client tick counts, used to predict the current server tick count.

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